Tinkerer
From Talisman Wiki
Card info
Character: Tinkerer
Start: City
Alignment: Good
Strength: 2
Craft: 4
Life: 4
Fate: 3
Special Abilities
- You start the game with 3 Objects of your choice from the Purchase deck.
- You may turn any Objects you have into automated Followers:
- You may use the abilities and effects of automated Followers as normal (Weapon and Armour limits still apply).
- Automated Followers are no longer considered Objects and do not count towards your carrying capacity.
- After you encounter a space and have drawn the required number of cards, you may discard an automated Follower to discard any number of cards on the space and draw new cards to replace them, which you must encounter.
- Whenever you encounter a Construct, you may take it as an automated Follower instead of attacking it. However, while a Construct is an automated Follower, you cannot use its ability.
Copies of this Card: 1 ( 1 in The City Expansion; )